Game-based learning is a great classroom tool because it allows for interdisciplinary learning through contextualized critical thinking and problem solving.
74 percent of teachers report
using digital games in the classroom and 55 percent of students play games at least weekly.
Cognitive benefit: Games have been shown to improve attention, focus, and reaction time.
• Motivational benefit: Games encourage an incremental, rather than an entity theory
• Emotional benefit: Games induce positive mood states; and there is speculative evidence
that games may help kids develop adaptive emotion regulation.
• Social benefit: Gamers are able to translate the prosocial skills that they learn from
co-playing or multi-player gameplay to “peer and family relations outside the
The 2013 study, which is the most significant
to date, found that “when digital games were compared to other instruction conditions without
digital games, there was a moderate to strong effect in favor of digital games in terms of broad
“For a student sitting in the median who doesn’t have a game, his or her learning achievement
would have increased by 12 percent if he or she had that game,”